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3D Art Department · Europe · Fully Remote
We are looking for a Senior Character Artist with strong experience in Unity3D, mobile platforms, and stylized art. In this role you will be responsible for creating high-quality, optimized character art that performs well on mobile devices while maintaining artistic excellence and visual clarity.
You will work across character creation pipelines, collaborate closely with technical and gameplay teams, and help define art standards for stylized character content. This is a senior-level role with influence on artistic direction, workflows, and quality benchmarks within a fully remote studio environment.
Produce polished, gameplay-ready stylized characters with strong silhouette, appeal, and personality
Model, UV, texture, and shade character assets optimized for Unity3D mobile platforms
Balance art quality with performance constraints including memory, draw calls, and battery considerations
Import and set up characters in Unity3D, ensuring correct materials, shaders, LODs, and lighting
Work with animation and technical art teams to ensure characters function correctly with rigs and gameplay systems
Troubleshoot visual and performance issues in-engine
Define and uphold technical art standards for stylized characters across mobile workflows
Create and document best practices for asset optimization, texture pipelines, shader setups, and prefab structures
Collaborate with technical artists to refine tooling for mobile art workflows
Work closely with designers, animators, technical artists, and programmers in a remote setup
Offer guidance and review art from other artists to uphold visual and technical quality
Contribute to art documentation, naming conventions, and quality benchmarks
5+ years professional experience as a character artist in the games industry
Proven experience shipping stylized game content, preferably for Unity3D and mobile platforms
Excellent stylized character modeling and texturing skills
Strong understanding of form, anatomy stylization, color, and visual readability
Deep knowledge of real-time constraints impacting characters on mobile
Hands-on experience with Unity3D workflows
Experience optimizing characters for mobile platforms (texture atlases, efficient shading, batching)
Comfort working with tools like Blender, Maya, Substance Painter, or similar
Problem-solving focus with an eye for artistic and technical detail
Clear communicator with experience working in a fully remote, cross-disciplinary team
Fluent English both written and spoken
Experience mentoring or leading other artists
Familiarity with shader graphs or custom shaders for stylized looks
Knowledge of procedural tools or automation to speed art workflows
Work on AA and AAA game projects with creative and technical ambition
Fully remote setup with core collaboration hours between 10:00 and 15:00 CET
Stable long-term cooperation with flexible contract options (employment or B2B)
High-impact role with influence over mobile character art standards and pipelines
Collaborative, experienced studio culture with competitive compensation
Paid vacation and annual team retreats
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