One click makes a copy of your resume for this role, scores it against the posting, and proposes edits line by line. Your default resume is never changed.
Job match score for this posting
Edits you accept or skip, no invented facts
Download it when it reads right: TXT free, PDF with Premium
You will own the end-to-end product lifecycle for mobile games, from concept and prototyping to global scale and live operations. You will also design monetization economies, manage content pipelines, and lead an autonomous squad to deliver high-performance features.
Product Lead (Mobile Games), Bluetile Location: Barcelona, Spain (preferred), or remote within CET-friendly hours Employment: permanent
About Bluetile
Bluetile makes high-velocity casual and hybrid-casual mobile games, and runs Bestplay, a leading play-to-earn app. Our games have passed 350 million installs worldwide, with several titles regularly in the US top 20 charts. We do it with a team of fewer than 60 people. We build complete new games in two to four months and ship major features in weeks, not quarters. We use AI across game art, software development, live ops and analytics. Bluetile is now backed by Nazara Technologies, and we’re entering our next phase of fast growth. We pay top-of-market compensation with equity upside, and we expect high accountability in return.
The role
As Product Lead for Mobile Games, you will own key titles in our portfolio, creatively and commercially, from end to end. You’ll run live operations on proven hits while building new casual and hybrid-casual games from concept through prototyping, soft launch and global scale. This is a hands-on operator role, not a middle-management one: you’ll look at A/B results, configs and tickets yourself. Strong performance can lead to Head of Hybrid-Casual Studio or VP of Product.
What you’ll do
Own the product end to end. Direct the full lifecycle of our live evergreen games, and build new titles from scratch in two-to-four-month production cycles.
Design and tune the economy. Build, balance and optimise hybrid monetisation that combines rewarded and interstitial ads with in-app purchases, progression sinks and battle passes.
Run live ops and the roadmap. Plan and run live events, competitive meta-features and content pipelines, and test new features through rapid A/B experiments.
Work from the data and your instincts. Track cohort retention, conversion funnels and LTV curves with the analytics team, and combine that with a strong feel for gameplay and design.
Lead a small, autonomous squad. Work with developers, game artists, UI/UX designers and UA marketers, with few meetings and no red tape.
Bring AI into the pipeline. Champion and use AI tools across design, art iteration, asset generation and operations.
What we’re looking for
Must have
You have personally led a commercially successful, top-charting hit game as a Product Lead, Game Lead, Lead PM or Studio Director.
You were accountable for the product decisions, monetisation mechanics and live operations that drove that success, and not a contributor on a large team.
You’ve owned a whole game or a major core loop, from first mechanic to scale and live ops. You’re fluent in hybrid monetisation, both rewarded and interstitial ads and in-app purchase economies and progression.
You work fast: you’re used to building games in two to four months and shipping major updates in weeks. We’re open to people from senior product manager up to director or VP of product level, as long as you meet the hit track record requirement above.
You’ll also be
Hands-on: comfortable in spreadsheets and balance configs, and happy to lead a squad directly with visibility to the CEO.
Curious about AI tools and lightweight workflows.
How we work
Autonomy and ownership. We expect a lot of ownership and accountability. There are no mandatory office days, and what matters is what you deliver.
Fast impact. What you want to change in the product one day can ship the next day or the next week. Hands-on, small team. We have few managers and no layers of coordinators. Everyone, including senior leaders, stays close to the details.
Flat and organic. We’re a startup, not a corporate.People who show impact and interest take on more, for example a product manager becoming head of a mini studio.
High expectations. The flexibility comes with high expectations, and it isn’t the right environment for everyone.
“I was the first applicant for a remote marketing position that got listed on the company website the same day I applied. Had an interview within 48 hours!”