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Bladework Games

Mid-Level Sound Designer

Posted an hour ago
5-10 years experience
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AI Summary

Create and implement high-quality sound effects while collaborating with cross-functional teams including design, animation, and engineering. Iterate on audio assets based on feedback and ensure all audio systems are integrated effectively within Unreal Engine.

Position: Mid-Level Sound Designer · Reports to: Audio Director · Location: Fully remote · Type: 6-month contract, with option for full-time considered down the line

Bladework Games is looking for a Mid-Level Sound Designer for a 6-month contract, with an option to move to full-time, to help us build the sound of Marked For Mayhem, our newly announced game. You will help own the audio from concept through in-engine integration, working closely with the Audio Director, Design, Environment, Animation, VFX, and Engineering. We need someone with 5+ years of experience who knows Unreal Engine well, including MetaSounds, and who has shipped at least one Unreal title.

Responsibilities

  • Work alongside the team and Audio Director to create and implement high-quality sound effects.

  • Take creative feedback and revise work to match the creative direction.

  • Use all Unreal audio systems, including MetaSounds, to implement and help create the overall sound of the game.

  • Collaborate with designers, animators, VFX artists, and engineers on audio implementation and systems.

  • Iterate on feedback from meetings, the Audio Director, playtests, and QA, and track and fix audio bugs through to ship.

  • Contribute ideas to the sonic identity and audio direction of our project.

Required Qualifications

  • 5+ years of professional game sound design experience.

  • At least one shipped title (AA or AAA quality), with a portfolio or demo reel showing your work on it.

  • Unreal Engine experience is a must, including audio implementation (sound cues, MetaSounds, and Blueprints).

  • Your own professional audio equipment and SFX library for sound design, set up for remote work.

  • Strong knowledge of a DAW such as Reaper, Pro Tools, or Nuendo, plus audio editing and processing tools.

  • Solid grasp of sound design fundamentals.

  • Clear communication and the ability to work independently and with a remote cross-discipline team.

Nice to Have

  • Experience composing interactive music.

  • Experience in Sci-Fi and Anime sound design.

  • Marketing Trailer Sound Design and mixing experience. 

  • Experience with dialogue, VO implementation, or adaptive music systems.

  • Experience with multiplayer or live-service titles.

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