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Create and implement high-quality sound effects while collaborating with cross-functional teams including design, animation, and engineering. Iterate on audio assets based on feedback and ensure all audio systems are integrated effectively within Unreal Engine.
Position: Mid-Level Sound Designer · Reports to: Audio Director · Location: Fully remote · Type: 6-month contract, with option for full-time considered down the line
Bladework Games is looking for a Mid-Level Sound Designer for a 6-month contract, with an option to move to full-time, to help us build the sound of Marked For Mayhem, our newly announced game. You will help own the audio from concept through in-engine integration, working closely with the Audio Director, Design, Environment, Animation, VFX, and Engineering. We need someone with 5+ years of experience who knows Unreal Engine well, including MetaSounds, and who has shipped at least one Unreal title.
Work alongside the team and Audio Director to create and implement high-quality sound effects.
Take creative feedback and revise work to match the creative direction.
Use all Unreal audio systems, including MetaSounds, to implement and help create the overall sound of the game.
Collaborate with designers, animators, VFX artists, and engineers on audio implementation and systems.
Iterate on feedback from meetings, the Audio Director, playtests, and QA, and track and fix audio bugs through to ship.
Contribute ideas to the sonic identity and audio direction of our project.
5+ years of professional game sound design experience.
At least one shipped title (AA or AAA quality), with a portfolio or demo reel showing your work on it.
Unreal Engine experience is a must, including audio implementation (sound cues, MetaSounds, and Blueprints).
Your own professional audio equipment and SFX library for sound design, set up for remote work.
Strong knowledge of a DAW such as Reaper, Pro Tools, or Nuendo, plus audio editing and processing tools.
Solid grasp of sound design fundamentals.
Clear communication and the ability to work independently and with a remote cross-discipline team.
Experience composing interactive music.
Experience in Sci-Fi and Anime sound design.
Marketing Trailer Sound Design and mixing experience.
Experience with dialogue, VO implementation, or adaptive music systems.
Experience with multiplayer or live-service titles.
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