Level Artist (senior or mid, fixed-term contract)

 Posted 8 days ago
  
 Poland
  
2-5 years experience
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AI Summary

Responsible for creating game maps, levels, and biomes, including terrain sculpting and populating locations with architecture and props. Collaborates with designers and artists to iterate levels from white-boxing to final beauty passes while optimizing performance.

About us

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on an unannounced project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Participating in the creation of game maps / levels.

  • Creating interesting, eye-catching locations.

  • Filling the game's world with foliage, establishing biomes, populating locations with architecture assets and props.

  • Terrain sculpting and adjusting it to the desired level of detail.

  • Modelling, texturing and UV adjustments / basic editing of 3D models.

  • Optimising level performance.

  • Supporting QA in resolving Environment Art department related bugs.

  • Identifying and solving technical problems (level/game map related).

  • Collaboration on level prototyping and iteration to achieve the best possible game-playable quality.

  • Iteration of levels from white-boxing to shippable beauty passes.

  • Collaboration with Level Designers, Narrative Designers, Asset Artists and the Environment Art Lead.

  • Communicating needs for specific 3D solutions that are required for the game.

Requirements

  • At least 3 years of relevant industry experience as a Level Artist.

  • Portfolio showing the range and variety of your work.

  • Experience in modern game engines on an Intermediate/Senior level.

  • Experience in the full development process of a published AAA title.

  • Open-world game development experience (AAA preferred).

  • Knowledge in PBR

  • Knowledge in asset optimization within and outside of game engines

  • Good knowledge of terrain sculpting software - World Creator.

  • Basic modelling skills in a preferred 3D package of your choice: Blender (preferred), 3DS MAX, Maya, Zbrush.

  • Strong sense of scale, proportions and composition.

  • Artistic sensitivity and sense of aesthetics.

  • Fluent in English.

Nice to have

  • Classic Arts/Architecture/Photography background.

  • Knowledge of architectural history (preferably medieval).

  • Knowledge of Colour Theory.

  • Sketching skills.

We offer

  • Fixed-term contract.

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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