Generalist Gameplay Programmer

 Posted a day ago
  
 Poland
  
2-5 years experience
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AI Summary

Implement core gameplay mechanics including movement, combat, and player progression, as well as non-gameplay systems like save and telemetry tracking. Collaborate with the team to integrate features and optimize gameplay feel and performance.

About us

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

Right now, we’re starting production on our own new project, something different from what Fool’s Theory has done so far. It’s an exciting opportunity to join us at the very start, help shape its direction, and have a real influence on what it will become.

Sounds interesting? Get in touch with us!

Responsibilities

  • Implement core gameplay mechanics: movement, actions, interactions, damage, obstacles, usable objects, player progression, combat, and balance.

  • Develop and implement non-gameplay mechanics such as save systems, telemetry, and heatmap tracking systems.

  • Work closely with the team to ensure smooth integration of gameplay features into the project.

  • Contribute to the overall vision of the project with a focus on gameplay feel and performance.

Requirements

  • Proven experience as a Generalist Gameplay Programmer (minimum 3 years).

  • Knowledge of performance optimization (multiplayer).

  • C++ programming skills (on a Regular level).

  • Solid experience with Unreal Engine.

  • Proven experience in multiplayer game development using Unreal Engine.

  • Ability to work independently and take ownership of tasks.

  • Highly communicative and able to collaborate effectively with the team.

  • Strong problem-solving skills.

We offer

  • An opportunity to work on a cool new project that is at the beginning of production.

  • Working in a small team with a real impact on the game’s development.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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