Environment Artist

 Posted 4 hours ago
     
2-5 years experience
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AI Summary

Design and build immersive 3D environments, landscapes, and assets for games, film, or interactive media. Collaborate with designers and developers to optimize environments for performance while maintaining visual fidelity and narrative support.

We are seeking a creative and detail-oriented Environment Artist to design and build immersive worlds for games, film, or interactive media. This role focuses on creating high-quality 3D environments, landscapes, and assets that enhance storytelling and user experience.

The ideal candidate has a strong artistic eye, technical proficiency in 3D tools, and the ability to collaborate with designers, developers, and other artists to bring environments to life.

Key Responsibilities

  • Create high-quality 3D environments, including terrain, architecture, props, and set dressing
  • Develop assets from concept art to final in-engine implementation
  • Optimize environments for performance while maintaining visual fidelity
  • Work with level designers to ensure environments support gameplay and narrative
  • Apply lighting, textures, and materials to achieve desired visual style
  • Use industry-standard tools such as Unreal Engine, Unity, Blender, Maya, or 3ds Max
  • Maintain consistency with art direction and project requirements
  • Troubleshoot and resolve technical and visual issues
  • Participate in reviews and iterate based on feedback

Qualifications

  • Bachelor's degree in Game Art, 3D Design, Animation, or related field (or equivalent experience)
  • 2–5+ years of experience in environment art for games, film, or real-time applications
  • Strong portfolio showcasing environment design and 3D assets
  • Proficiency in tools like Blender, Maya, 3ds Max, Substance Painter/Designer, and game engines (Unreal/Unity)
  • Understanding of lighting, composition, color theory, and spatial design
  • Knowledge of optimization techniques for real-time rendering
  • Familiarity with PBR workflows and asset pipelines

Core Competencies

  • 3D Modeling & Texturing
  • Environment Design & Composition
  • Lighting & Rendering
  • Technical Optimization
  • Creative Problem-Solving
  • Collaboration & Feedback Integration

Preferred Qualifications

  • Experience with photogrammetry or procedural generation tools
  • Knowledge of scripting (Python, Blueprints, or similar)
  • Experience working on shipped titles or production projects

Benefits

  • Competitive hourly compensation
  • Flexible remote work options
  • Opportunity to work on cutting-edge creative projects
  • Collaborative and creative team environment
  • Career growth in game development or digital media

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