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Softtek

Tech UI Designer Sr (Unreal Engine)

Posted 20 hours ago
5-10 years experience
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AI Summary

You will design and implement scalable, data-driven UI systems using Unreal Engine while collaborating with cross-functional teams to ensure high-quality performance. Additionally, you will analyze technical requirements, optimize memory usage, and contribute to the improvement of development pipelines and documentation.

Requirements
Must-have experience
  • Experience translating features, wireframes, and design concepts into clearly scoped development tasks, identifying dependencies, risks, and unknowns early in the process.
  • Hands-on experience building and maintaining user interfaces using Unreal Editor and Widget Blueprints.
  • Proficiency in Blueprint scripting for UI logic implementation and functionality development.
  • Experience designing and architecting scalable, reusable, and maintainable UI component systems.
  • Strong understanding of data-driven UI development, including ViewModels and view binding patterns.
  • Experience collaborating closely with UI Engineering teams to integrate front-end systems with underlying data models.
  • Knowledge of responsive UI design principles across multiple screen sizes, resolutions, and safe areas.
  • Experience implementing localization-ready and accessibility-compliant user interfaces.
  • Understanding of UI performance optimization, memory management, and profiling within Unreal Engine.
  • Ability to analyze and optimize the performance impact of UMG, Slate, C++, and texture memory usage.
  • Strong collaboration, communication, and feedback skills when working with cross-functional teams.
  • Experience contributing to documentation, workflows, and development pipeline improvements.
  • Flexible across time zones with availability for team and feature-related meetings, typically held during U.S. East Coast afternoons.
Nice-to-have experience
  • Experience supporting and enhancing UI development pipelines and production workflows.
  • Familiarity with technical UI architecture best practices for large-scale interactive applications or games.
  • Experience mentoring team members and promoting UI development standards.
  • Knowledge of modern UX/UI implementation methodologies and design systems.
Responsibilities
  • Analyze features and wireframes to create clear, accurate, and actionable implementation tasks.
  • Identify technical dependencies, risks, and gaps during the planning and development lifecycle.
  • Develop and maintain user interfaces using Unreal Editor, Widget Blueprints, and Blueprint scripting.
  • Design and implement reusable UI frameworks and component-based architectures that can evolve with changing requirements.
  • Build and maintain data-driven UI systems using ViewModels and view bindings.
  • Collaborate with UI Engineers to ensure seamless integration between UI presentation layers and application logic.
  • Deliver user experiences that support multiple screen sizes, safe areas, localization requirements, and accessibility standards.
  • Monitor, profile, and optimize UI performance and memory consumption across supported platforms.
  • Evaluate and improve the efficiency of UMG, Slate, C++, and texture memory utilization.
  • Work closely with UX, UI Art, and Engineering teams to deliver high-quality user experiences.
  • Contribute to process improvements, development pipelines, technical documentation, and team best practices.
  • Provide constructive feedback and actively participate in collaborative design and development discussions.
Required Languages
  • English: Advanced 80–95%

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