Senior Technical Artist (9 months contract)

 Posted 21 days ago
  
 Poland
  
5-10 years experience
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AI Summary

The role involves creating tools for artists and automating creation processes, specifically focusing on procedural content generation. The candidate will research and maintain art pipelines while ensuring content is optimized and coherent.

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Senior Technical Artist (9 months contract)

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Below you will find some information on the role:

  • Working closely with artists, programmers, 

  • Creating tools for artist, helping automating creation processes,  

  • Creating and maintain tools for procedural content generation,  

  • Researching, developing and maintaining different art pipelines,  

  • Upholding the most optimized and coherent content. 



Feel free to apply if you have:

  • Previous experience working in Unreal Engine 5, 

  • Experience in scripting/programming in HLSL, BP, Python.  

  • Previous experience in creating tools for artist,  

  • Previous experience in procedural content generation,  

  • Previous experience in creating pipelines,  

  • Experience in profiling and possessing the ability to detect the limitations on performance, 

  • Excellent communication skills as you will be working with a bunch of artists and other departments,   

  • Strong problem-solving skills.  

Nice to have:

  • Experience in C++ and VEX,  

  • Experience in Houdini,  

  • Proficiency in Substance Designer, 

  • Experience with PS5/XBox/NS2. 

What do we have to offer:

  • earnings fitting to your skills and experience,

  • work in a creative environment, in a committed team of game enthusiasts,

  • flexible working hours, days off, private healthcare, and working with new technologies,

  • remote or onsite work according to your preferences.

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