The role involves creating AAA quality original SFX and implementing them within the game engine. The candidate will also mix the game and develop audio systems while collaborating across departments to maintain the artistic vision.
Bloober Team SA
4 Remote Job Openings at Bloober Team SA
The role involves overseeing and maintaining the gameplay code base and implementing new gameplay systems. Additionally, the programmer will support AI and Tools departments while conducting R&D on the latest technology trends.
The Lighting Artist will collaborate with the Creative Director and other artists to shape the game's visual style and lighting quality. They will create dramatic, photorealistic lighting that enhances storytelling while optimizing for performance within the game engine.
The Lighting Artist will work with the Creative Director to shape the game's visual style and create compelling, photorealistic lighting. They are responsible for leveraging game engine tools to achieve high-quality lighting while optimizing for performance.