The Lighting Artist will collaborate with the Creative Director and other artists to shape the game's visual style and lighting quality. They will create dramatic, photorealistic lighting that enhances storytelling while optimizing for performance within the game engine.
Bloober Team SA
10 Remote Job Openings at Bloober Team SA
Senior Technical Artist (9 months contract)
Bloober Team SA
·
Full Time
·
15 days ago
Bloober Team SA
The role involves creating tools for artists and automating creation processes, specifically focusing on procedural content generation. The candidate will research and maintain art pipelines while ensuring content is optimized and coherent.
Design and implement AI systems for behaviors, navigation, perception, and animations. Create combat systems from scratch and develop tools for designers in collaboration with cross-functional teams.
Develop and maintain C++ AI systems and integrate them with gameplay elements. Collaborate with combat designers to implement behaviors and create necessary features and tools.
Senior Technical Artist (9 months contract)
Bloober Team SA
·
Full Time
·
2 months ago
Bloober Team SA
The role involves creating tools for artists and automating creation processes, specifically focusing on procedural content generation. The candidate will research and maintain art pipelines while ensuring content is optimized and coherent.
Senior Technical Artist (6 months contract)
Bloober Team SA
·
Full Time
·
2 months ago
Bloober Team SA
Collaborate with artists and programmers to create tools and automate art creation processes. Develop and maintain art pipelines and procedural content generation tools while ensuring content is optimized.
The role involves collaborating with artists and programmers to create tools and automate creation processes. Responsibilities include developing procedural content generation tools and maintaining optimized art pipelines.
Design, document, and implement AI systems including navigation, perception, and behavior sets. Collaborate with combat designers and animators to create and maintain combat systems and AI-related tools.
You will be responsible for creating and maintaining C++ AI systems and integrating them with various gameplay elements. Additionally, you will collaborate with combat designers to implement behaviors and develop new features and tools.
The Lighting Artist will work with the Creative Director to shape the game's visual style and create compelling, photorealistic lighting. They are responsible for leveraging game engine tools to achieve high-quality lighting while optimizing for performance.