Bloober Team SA is hiring for work from home roles

Bloober Team SA

7 Remote Job Openings at Bloober Team SA

Senior Technical Artist (9 months contract)

Bloober Team SA · Full Time · 21 days ago
Bloober Team SA
🌎 Poland ⭐ 5-10 yrs exp 💼 Others
The role involves creating tools for artists and automating creation processes, specifically focusing on procedural content generation. The candidate will research and maintain art pipelines while ensuring content is optimized and coherent.

Senior Technical Artist (6 months contract)

Bloober Team SA · Full Time · 22 days ago
Bloober Team SA
🌎 Poland, United States ⭐ 5-10 yrs exp 💼 Others
Collaborate with artists and programmers to create tools and automate art creation processes. Develop and maintain art pipelines and procedural content generation tools while ensuring content is optimized.

Technical Artist

Bloober Team SA · Full Time · 22 days ago
Bloober Team SA
🌎 Poland, United States ⭐ 2-5 yrs exp 💼 Others
The role involves collaborating with artists and programmers to create tools and automate creation processes. Responsibilities include developing procedural content generation tools and maintaining optimized art pipelines.

AI Gameplay Programmer

Bloober Team SA · Full Time · a month ago
Bloober Team SA
🌎 Poland ⭐ 2-5 yrs exp 💼 Software Development
You will be responsible for creating and maintaining C++ AI systems and integrating them with various gameplay elements. Additionally, you will collaborate with combat designers to implement behaviors and develop new features and tools.

Senior AI Gameplay Programmer

Bloober Team SA · Full Time · a month ago
Bloober Team SA
🌎 Poland ⭐ 5-10 yrs exp 💼 Software Development
Design, document, and implement AI systems including navigation, perception, and behavior sets. Collaborate with combat designers and animators to create and maintain combat systems and AI-related tools.

Lighting Artist

Bloober Team SA · Full Time · 2 months ago
Bloober Team SA
🌎 Poland, United States ⭐ 5-10 yrs exp 💼 Others
The Lighting Artist will work with the Creative Director to shape the game's visual style and create compelling, photorealistic lighting. They are responsible for leveraging game engine tools to achieve high-quality lighting while optimizing for performance.