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Design, implement, and iterate on vehicle physics systems for both ground and aerial vehicles within an active Unreal Engine project. Collaborate with cross-functional teams to refine existing architecture and deliver high-performance, maintainable C++ code.
Senior Unreal Engine Programmer – Vehicular & Physics Systems
Fully Remote (Americas & Europe)
We are looking for a Senior Unreal Engine Programmer to join an ongoing project that blends ground vehicles and aerial combat. You will work on a game already in active development, with the freedom (and expectation) to evaluate, improve, and revise existing architecture where it makes sense. The ideal candidate has deep expertise in Unreal Engine’s systems and a strong background in physics simulation; particularly vehicular physics. Experience with Chaos Physics (or other physics systems) and aerial vehicles is highly desirable. Equally important are excellent communication and interpersonal skills: you will collaborate closely with a distributed team across Europe and the Americas.
This is a fully remote position with an American company headquartered in New York. You will be part of a varied international team spanning Europe and the Americas. We value clear communication, mutual respect, and people who can work independently while staying well-connected with the rest of the team.
How to Apply
Please include a resume/CV, relevant portfolio or shipped titles (especially anything involving vehicles or physics), and a short note about your experience with Unreal Engine physics systems and collaborative remote work.
We look forward to hearing from strong technical contributors who also excel at communication and teamwork.
Salary: $6,000–$11,000 USD per month (or equivalent annual)Stop the endless job search. Our AI finds and applies to the best jobs for you.
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