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We are looking for a Senior / Director VFX Artist who combines strong artistic vision with hands-on production experience, capable of delivering high-quality, gameplay-driven VFX for AA and AAA projects in Unity3D.
In this role, you will:
Create expressive, stylized VFX with strong readability, timing, and visual impact
Act as the main VFX point of contact on our side while working closely with the client’s Art Director / VFX Lead
Stay deeply involved in production while shaping VFX quality, consistency, and direction
This is a hands-on senior/lead role within a fully remote and collaborative environment, ideal for an artist who enjoys both ownership and execution, and thrives in close collaboration with client-side leadership.
Collaborate directly with the client’s Art Director
Act as the main VFX representative on our side
Translate client feedback into high-quality, production-ready VFX
Create high-quality stylized VFX for gameplay, environments, and events
Focus on readability, timing, exaggeration, and clarity for real-time gameplay
Design effects that support player feedback, responsiveness, and game feel
Explore stylized approaches, including simplified simulations, flipbooks, and shader-driven solutions
Build and implement VFX in Unity using VFX Graph, Shader Graph, and particle systems
Iterate on effects directly in-engine to match gameplay and design requirements
Ensure consistency, responsiveness, and clarity across VFX systems
Maintain overall VFX quality and consistency across the project
Stay hands-on in day-to-day production, actively creating effects
Define and improve VFX direction, workflows, and standards
Support and guide other artists when needed
Adapt VFX solutions to real-time and mobile constraints
Optimize for overdraw, memory usage, and performance budgets
Balance visual quality with technical limitations
Work closely with designers, programmers, and technical artists
Iterate based on gameplay feedback, technical constraints, and production needs
Communicate clearly within a remote, agile workflow
5+ years of professional experience as a VFX Artist in games
Experience working as a Senior or Lead VFX Artist on game projects
Strong VFX reel focused on stylized, real-time effects for games
Clear examples of gameplay-driven VFX, readability, timing, and impact
Excellent understanding of timing, motion, color, and shape language
Strong artistic sense for stylized and gameplay-driven VFX
Experience creating textures, flipbooks, and shader-based effects
Strong experience with real-time VFX workflows
Experience with tools such as Houdini, Photoshop, or similar for VFX content creation
Good understanding of VFX pipelines for games
Proven experience working with VFX in Unity3D (VFX Graph, Shader Graph, particle systems)
Understanding of how VFX interacts with gameplay systems and player feedback
Strong communication skills and ability to work closely with client-side leadership
Comfortable balancing ownership with hands-on VFX work
Problem-solver attitude with openness to experimentation
Fluent English and experience working in a fully remote environment
Experience working on mobile games or performance-constrained platforms
Houdini simulations and flipbook workflows
Basic scripting (C#) for gameplay-driven effects
Experience with stylized or non-realistic visual styles
Experience working in distributed or fully remote teams
Stylized AA and AAA game projects with strong artistic identity
Stable full-time role with flexible contract options (employment or B2B)
Direct impact on VFX quality and production workflows
Collaborative, experienced, and production-focused studio culture
Competitive compensation
Annual team retreats focused on alignment, learning, and team bonding
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