Senior / Director VFX Artist (Stylized Games | Unity3D) / Europe

 Posted 24 days ago
  
 Poland
  
5-10 years experience
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AI Summary

Create high-quality, stylized gameplay VFX in Unity3D while ensuring visual consistency and readability. Act as the primary VFX point of contact for client leadership to translate feedback into production-ready effects.

Senior / Director VFX Artist (Stylized Games | Unity3D)

Position Overview

We are looking for a Senior / Director VFX Artist who combines strong artistic vision with hands-on production experience, capable of delivering high-quality, gameplay-driven VFX for AA and AAA projects in Unity3D.

In this role, you will:

Create expressive, stylized VFX with strong readability, timing, and visual impact

Act as the main VFX point of contact on our side while working closely with the client’s Art Director / VFX Lead

Stay deeply involved in production while shaping VFX quality, consistency, and direction

This is a hands-on senior/lead role within a fully remote and collaborative environment, ideal for an artist who enjoys both ownership and execution, and thrives in close collaboration with client-side leadership.


Responsibilities

Client Collaboration & Alignment

  • Collaborate directly with the client’s Art Director

  • Act as the main VFX representative on our side

  • Translate client feedback into high-quality, production-ready VFX

Stylized Real-Time VFX Creation

  • Create high-quality stylized VFX for gameplay, environments, and events

  • Focus on readability, timing, exaggeration, and clarity for real-time gameplay

  • Design effects that support player feedback, responsiveness, and game feel

  • Explore stylized approaches, including simplified simulations, flipbooks, and shader-driven solutions

Unity3D VFX Implementation

  • Build and implement VFX in Unity using VFX Graph, Shader Graph, and particle systems

  • Iterate on effects directly in-engine to match gameplay and design requirements

  • Ensure consistency, responsiveness, and clarity across VFX systems

VFX Quality & Ownership

  • Maintain overall VFX quality and consistency across the project

  • Stay hands-on in day-to-day production, actively creating effects

  • Define and improve VFX direction, workflows, and standards

  • Support and guide other artists when needed

Performance & Platform Awareness

  • Adapt VFX solutions to real-time and mobile constraints

  • Optimize for overdraw, memory usage, and performance budgets

  • Balance visual quality with technical limitations

Collaboration & Iteration

  • Work closely with designers, programmers, and technical artists

  • Iterate based on gameplay feedback, technical constraints, and production needs

  • Communicate clearly within a remote, agile workflow


Requirements

Experience

  • 5+ years of professional experience as a VFX Artist in games

  • Experience working as a Senior or Lead VFX Artist on game projects

Portfolio

  • Strong VFX reel focused on stylized, real-time effects for games

  • Clear examples of gameplay-driven VFX, readability, timing, and impact

VFX & Artistic Skills

  • Excellent understanding of timing, motion, color, and shape language

  • Strong artistic sense for stylized and gameplay-driven VFX

  • Experience creating textures, flipbooks, and shader-based effects

Tools & Pipeline

  • Strong experience with real-time VFX workflows

  • Experience with tools such as Houdini, Photoshop, or similar for VFX content creation

  • Good understanding of VFX pipelines for games

Engine & Game Development

  • Proven experience working with VFX in Unity3D (VFX Graph, Shader Graph, particle systems)

  • Understanding of how VFX interacts with gameplay systems and player feedback

Mindset & Communication

  • Strong communication skills and ability to work closely with client-side leadership

  • Comfortable balancing ownership with hands-on VFX work

  • Problem-solver attitude with openness to experimentation

  • Fluent English and experience working in a fully remote environment


Bonus Skills

  • Experience working on mobile games or performance-constrained platforms

  • Houdini simulations and flipbook workflows

  • Basic scripting (C#) for gameplay-driven effects

  • Experience with stylized or non-realistic visual styles

  • Experience working in distributed or fully remote teams


What We Offer

  • Stylized AA and AAA game projects with strong artistic identity

  • Stable full-time role with flexible contract options (employment or B2B)

  • Direct impact on VFX quality and production workflows

  • Collaborative, experienced, and production-focused studio culture

  • Competitive compensation

  • Annual team retreats focused on alignment, learning, and team bonding

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