Senior AI Gameplay Programmer

 Posted a month ago
  
 Poland
  
5-10 years experience
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AI Summary

Design, document, and implement AI systems including navigation, perception, and behavior sets. Collaborate with combat designers and animators to create and maintain combat systems and AI-related tools.

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.


Currently we are looking for:

Senior AI Gameplay Programmer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Below you will find some information on the role:

  • Designing, documenting and implementing AI systems related to behaviours, navigation, perception and animations,

  • Implementing AI Agents, with various behaviours, changing behaviour sets, pre-scripted sequences,

  • Creating combat systems from scratch and maintaining already existing ones,

  • Working closely with combat designers, animators, tech artists and other on creating features and tools for designers to work with.



Feel free to apply if you have:

  • Excellent knowledge of UE and built in AI systems,

  • Excellent knowledge of C++,

  • Excellent knowledge of possible AI solutions, architecture approaches, techniques and good practices,

  • Experience designing code architecture for different AI related systems,

  • Experience working on AI agents, including combat,

  • Practical knowledge of current trends and solutions in programming,

  • Great teamwork skills,

  • English skills that allow you to communicate on an everyday basis.

It would be also nice to have:

  • Experience with Gameplay Ability System,

  • Experience with other AI solutions than Behaviour Trees and State Machines (Utility, GOAP, etc.),

  • Experience working Animation Blueprints,

  • Experience with creating tools and editor utilities,

  • Being a fan of a horror genre (books, movies etc.)

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