For Employers

Beffio

Pixel Artist (2D / 3D Stylized Games | Unity3D) / Europe

Posted 3 months ago
5-10 years experience
Apply Now

Please mention DailyRemote when applying

?/100
Resume Match Score

Match your resume skills with our AI powered skill match!

Get professional review
AI Summary

Create high-quality pixel art assets for characters, props, and environments for a modern Unity-based 3D/2.5D pipeline. Implement and polish these assets in-engine, ensuring visual consistency and defining project-wide pixel art standards.

Pixel Artist (2D / 3D) - Unity / Europe

Remote · Full-time

We are looking for a Pixel Artist to create high-quality in-game pixel art assets and help push traditional 2D pixel art into a modern Unity-based 3D / 2.5D pipeline.

This role is focused on game assets only: characters, props, environments, gameplay objects, animations, textures, tiles, trims, and world-building elements. No UI work.

You’ll know this is for you if…

  • You have strong traditional pixel art skills and a portfolio that shows great silhouette, palette control, readability, and pixel-level craftsmanship

  • You can create characters, props, environments, and animated game assets with a consistent visual style

  • You are comfortable working with Unity, not only exporting assets, but testing and adjusting them in-engine

  • You are curious about combining 2D pixel art with 3D scenes, including sprites on planes, billboards, pixel-perfect cameras, tilemaps, 2.5D setups, and stylized real-time workflows

  • You enjoy both artistic polish and practical production work

What you’ll do

  • Create production-ready pixel art assets for characters, props, environments, gameplay objects, tiles, textures, trims, and animated elements

  • Prepare and implement assets in Unity, including scale, filtering, pivots, sorting, sprite atlases, tilemaps, materials, and in-engine polish

  • Work on hybrid 2D / 3D scenes and help define how pixel art assets should sit inside a modern real-time world without losing their charm

  • Create pixel textures and surface treatments for props, environments, materials, and modular world assets

  • Explore traditional and modern pixel art techniques, including limited palettes, pixel clusters, dithering, low-resolution texture design, tileable textures, and handcrafted surface detail

  • Help define and maintain pixel art standards across the project, including palette rules, pixel density, export settings, asset organization, and visual consistency

What we’re looking for

  • Strong pixel art portfolio focused on game assets, characters, environments, animation, textures, or stylized world-building

  • Senior-level experience with Aseprite, Photoshop, Pyxel Edit, or similar pixel art tools

  • Hands-on Unity experience with 2D workflows such as sprites, atlases, tilemaps, animation, pivots, sorting layers, materials, and basic scene setup

  • Good understanding of pixel art fundamentals: silhouette, color, contrast, rhythm, shape language, readability, and animation timing

  • Experience creating assets for at least one real-time game project. Personal, indie, or commercial work all count if the quality is strong

  • Ability to create clean, organized, production-ready files

  • Clear written English and comfort working in a fully remote, async production environment

Nice to have

  • Experience with 2.5D or 3D pixel art workflows

  • Experience applying pixel art textures to 3D assets

  • Substance Designer knowledge for stylized, procedural, or pixel-inspired materials

  • Experience with tile sets, trim sheets, modular environments, or world-building kits

  • Basic understanding of UVs, texture mapping, filtering, compression, and pixel density

  • Unity Shader Graph basics, especially for pixelation, hit-flash, dissolves, stylized materials, or post-processing

  • Light C# scripting

  • Experience with MagicaVoxel, Blockbench, Blender, or other 3D / voxel tools

  • Experience working on mobile or performance-constrained platforms

What we offer

  • A project with a strong artistic identity and real creative impact

  • A stable full-time role with flexible contract options: B2B or employment

  • Fully remote work with a collaborative production-focused team

  • Direct influence on pixel art quality, visual standards, and asset workflows

  • Opportunity to explore modern 2D / 3D pixel art techniques in Unity

  • Annual team retreat focused on alignment, learning, and team bonding

To apply: send your portfolio and a short note about one pixel art piece you are proud of and why. No cover letter required.

Automatically Apply to the Best Remote Jobs

Stop the endless job search. Our AI finds and applies to the best jobs for you.

Try it Now
Keep looking

Similar Jobs

See all Remote Software Development jobs →

AI Senior Product Manager, Patient Engagement (100% Remote within Spain)

Full Time Spain Software Development

AI Senior Product Manager, Patient Engagement (100% Remote within Poland)

Full Time Poland Software Development

Cyber Security Operations & CTI Lead

Full Time United Kingdom £77000 - £90000 per year Software Development

DevSecOps Engineer (m/w/d)

Full Time Germany Software Development

Senior Staff Engineer - Physical Design

Full Time India Software Development

Senior Frontend Engineer

Full Time United Kingdom Software Development
Apply Now

Personalize your Remote Job Search in 3 Easy Steps!

Discover remote opportunities in Software Development

Answer easy questions

Answer easy questions

200,000+ jobs across 15+ categories

Get your best job matches

Get your best job matches

Only hand-screened, legit jobs

Find a remote job faster

Find a remote job faster

No ads, scams, or junk

I was the first applicant for a remote marketing position that got listed on the company website the same day I applied. Had an interview within 48 hours!”

Sarah J. — Sarah J. · Marketing Manager ★★★★★ Verified