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You will own the entire level design for a new open-world factory game, creating exploration spaces and points of interest. You will also collaborate with design, art, and engineering teams to define workflows and iterate on the game world.
We're looking for a Senior Level Designer to build and fill the large open world of our next factory game in Unreal Engine 5.
The world needs to be rewarding to explore and give players great places to build. Over the course of the game, the world also changes visibly in response to what the player does.
You'll be the first level designer on a new game team. No factory game experience required.
Own the entire level design for the whole game
Create exploration spaces, points of interest and environmental storytelling
Shape where and how players build their factories
Playtest and iterate
We are a small indie studio that makes factory and automation games. We started with web games and found our success on PC. Our current 17 staff come from 5 continents, with a diverse range of experiences and backgrounds. We value direct communication and ownership over bureaucracy. We design for our players, in close collaboration with our community.
We work completely remote and in English; professional working proficiency is enough. We have critical meetings and collaborate with other staff during CET core working hours (approx. 11:00-15:00).
We welcome applicants of all backgrounds, genders, ages, abilities and identities, and we evaluate everyone on the same criteria.
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