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Hypemasters is a fast-growing game development company creating innovative mobile and PC games driven by creativity and engaging gameplay. Alongside our main title, World War Armies, we are building new games across different genres.
We are looking for a Junior Game Designer to join our team and support the design and development of game systems and features. This is a great opportunity to learn how to build core gameplay mechanics, understand game economies, and contribute to live game experiences while working closely with experienced designers, artists, and developers.
Support the design of new game systems and features that improve player experience
Help write and update game design documents and simple user stories
Work closely with artists, developers, and designers to bring features into the game
Monitor feature performance and key KPIs (retention, engagement, monetisation), and suggest improvements based on data and player behaviour
Assist in analysing game data and player behaviour to improve engagement
Help test features, gather feedback, and support iteration cycles
Contribute to balancing game economies and progression systems under guidance
Participate in user research and usability testing sessions
Support the team in improving UI and UX flows through basic wireframes or mockups
Assist in preparing ideas for future features and roadmap planning
1–3 years of experience in game design, product design, or a related field
Avid player of midcore mobile games (experience playing them is important, even if professional experience is limited)
Basic understanding of game design principles and core gameplay systems
Familiarity with meta features, progression systems, or economy design
Strong willingness to learn and grow in game design and LiveOps
Good written and verbal English skills
Familiarity with game design or product tools (experience with Unity is a plus)
Analytical mindset and interest in working with data and KPIs
Ability to work both independently and as part of a team
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