Game System Designer - DCUO

 Posted a month ago
  
 Canada
  
 55000 - 70000 per year
  
5-10 years experience
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AI Summary

Design, document, and implement gameplay systems and assets for a long-running MMO. This includes balancing game assets and managing the system's data layer within the game database.

Position Title: Game System Designer

Department: Dimensional Ink Games

Employee Type: Full Time, Regular

Location:  Remote (within BC, Canada)

Salary Range: $55,000 - $70,000 CAD

 

Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.

 

 

Job Description

The Game Designer will design, document, and implement gameplay system and assets for our long‑running MMO. This role focuses on rapid iteration, clear communication, and collaboration with cross‑disciplinary partners. The ideal candidate brings strong systems thinking, an understanding of live game constraints, and the ability to deliver production‑ready assets. This position reports to the Lead Systems Designer. 

 

Responsibilities:

·         Design and implement new player assets such as powers, items, and rewards cleanly within existing MMO frameworks, progression loops, and technical limitations 

·         Balance game assets to ensure challenging yet fair gameplay - ensuring the assets align with the game’s existing balance levels, economy, and progression pacing

·         Producing clear, actionable design documentation including feature specs, user flows, tuning tables, edge‑case handling, and live‑ops considerations 

·         Partnering with engineering, UI, art, audio and production to ensure the assets are scoped appropriately and implemented to spec 

·         Implementing the system’s data layer directly in the game database, including creating new entries, updating existing tables, validating data structures, and ensuring all values align with design intent and engineering constraints 

 

Qualifications: 

·         Comfortable working in Unreal 3 

·         Experience generating and balancing game assets like powers, items, rewards, and game economy

·         Deep understanding of player motivation, engagement loops, and user experience

·         Ability to write concise, production‑ready documentation 

·         Exposure to analytics development from an implementation standpoint 

·         Strong problem‑solving skills and the ability to propose multiple solutions to design challenges 

Nice to have

·         5+ years’ experience in game design 

·         Previous experience in Unreal 3

·         Experience designing or maintaining systems in a live-ops MMO 

·         Familiar with DC Universe Online

·         Familiar with DC comics

 

 

Be Aware of Fraudulent Recruiting Activities

Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. 

**Ravenwake is an Equal Opportunity Employer.**

 

 

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