Environment Artist

 Posted 3 months ago
     
5-10 years experience
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AI Summary

The Environment Artist will deliver high-quality environments using industry-standard 3D software, assembling them in Unity, while taking direction from the Art Director. Responsibilities also include creating level blockouts with the Design team, mentoring junior artists, and collaborating with concept artists on design feedback.

We are looking for an Environment Artist to join Blazing Griffin to work on an exciting original IP. This is a fantastic opportunity to join a talented, friendly and highly creative team. 

 

Within this role you will: 

  • Take direction from the Art Director to deliver high quality environments using Zbrush, Painter, Designer and other industry standard 3d software, assembling them in Unity. 
  • Create level blockouts working with the Design team, taking them through all production stages to final quality art. 
  • Work alongside the art team, mentoring more junior artists helping them develop their craft. 
  • Feedback into the creative process bringing your own insight and ideas. 
  • Collaborate with concept artists and make suggestions where designs can be amended before starting production. 
  • Take an active role in documenting workflows that are developed for the project. 
  • Assist in the planning of work with the Art Director and Producer. 

 

What we’re looking for: 

  • 5 years minimum game development experience with several shipped titles. 
  • A solid knowledge of environment art production pipelines. 
  • Understanding of how to build performant environments and taking ownership of keeping them in budget.  
  • Comfortable working in a range of styles, particularly more stylized work. 
  • Excellent understanding of silhouette, colour, detail and how to balance it. 
  • Familiarity of working with adjacent disciplines such as tech art, concept art, animation and game design. 
  • Understanding of modular asset creation and reusable content workflows. 
  • Up to date with modern processes in game art pipelines. 
  • Experience working with game engines – Unity a plus.  

 

Blazing Griffin Benefits: 

  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts) 
  • Extra allowances for Appointments, Compassionate and Dependents leave 
  • Employee Assistance Programme through Health Assured 
  • Bike to Work scheme 
  • Eye care contributions 
  • Enhanced Parental Leave and Pay 
  • Flexible working where possible 
  • Free Yoga membership for Reset Yoga (in Glasgow) 
  • Company Pension Scheme


Location

Glasgow (Remote)


Department

Games


Employment Type

Fixed Term


Minimum Experience

Experienced


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