Responsible for the motion pipeline, including creating custom rigs and optimizing workflows with scripts. Collaborates with code and design teams to implement characters and animation systems within Unity.
Blazing Griffin
2 Remote Job Openings at Blazing Griffin
The Environment Artist will deliver high-quality environments using industry-standard 3D software, assembling them in Unity, while taking direction from the Art Director. Responsibilities also include creating level blockouts with the Design team, mentoring junior artists, and collaborating with concept artists on design feedback.