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You will design and build an end-to-end conversational AI pipeline for NPCs within a Unity-based game prototype. This involves integrating STT, LLM, and TTS technologies while optimizing for low latency and high-quality player interactions.
Remote · at least 4 hours overlap with US Pacific · Contractor · Initial 3-month engagement
The Role
We are prototyping a new game where AI-driven conversations with NPCs are a core part of the player experience.
We're looking for a mid-level Conversational AI Engineer to help us design and build the AI technology stack behind those interactions.
The core problem: a player speaks to an NPC, and the NPC answers out loud, in character, fast enough to feel like a conversation - target, e.g. under 1 second. If you have built a loop like that and measured where the time goes, we want to hear from you. If you haven't, this role is not a fit.
This is a hands-on engineering role. You will choose the technologies, design the conversational architecture, connect the pieces and build the system in Unity.
What You'll Do
You will own the technical implementation of the prototype's conversational AI system, including:
You'll work closely with the game design and engineering team to determine what the technology needs to accomplish and how best to make it feel natural and responsive to players.
Our Stack
We have no fixed stack. You will choose it, and you will justify each choice with numbers you measured: response time, cost per conversation minute and how often it fails.
What We're Looking For
Must have (all three):
Nice to have:
Not A Fit If
Who You'll Be
You'll be deciding what sits between the player's voice and the NPC's reply, not implementing an architecture someone hands you.
You like getting from "let's try this" to a working build fast, with little process and a lot of ownership.
Engagement
Remote · at least 4 hours overlap with US Pacific · Contractor · Initial 3-month engagement
The initial engagement will focus on designing and building a working prototype of the conversational AI system in Unity.
For the right person, there may be an opportunity to continue working with the team as the project moves beyond the prototype stage.
To Apply
We look at the work before the resume. Applications without all three items below are not reviewed.
Shortlisted people will walk us through their demo on a 30-minute call.
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