Pablo Flores Alosi

Pablo Flores Alosi

Technical Audio Designer

Spain UTC+1
English
Native
Remote Exp.
3+ Years
US Overlap
4-6 Hours
Availability
Immediate

I am an audio designer specialized in interactive media and video games, with experience creating immersive soundscapes, designing sound effects, and implementing audio systems for real-time environments. My background combines creative sound design with technical implementation, allowing me to work comfortably across both artistic and production pipelines. I have experience working with tools such as Audiokinetic Wwise, Reaper, and Unity, focusing on adaptive audio, spatial sound, and interactive sound behaviors. My workflow includes sound recording, editing, synthesis, and integration, ensuring that audio enhances gameplay, storytelling, and user experience. Beyond audio, I have developed complementary skills in game QA, technical troubleshooting, and basic programming concepts, including learning C++ to expand toward audio programming roles. I enjoy understanding how systems work and collaborating closely with developers, designers, and producers to solve problems and improve the final product. I am known for being proactive, reliable, and easy to work with, with strong communication skills and a collaborative mindset. I adapt quickly to new tools and workflows, and I am comfortable working in international teams and remote environments. My goal is to continue growing at the intersection of creative sound design, interactive systems, and game development, contributing to projects that value innovation, strong audio identity, and high production quality.

At a glance

Education Bachelor's
Music and Sound Design
Looking for
Full-Time Part-Time Contract Freelance
Open to
Video Interview
Paid Trial
Background Check
NDA
Message Pablo — Coming Soon

Skills

Music Production Forum Community Moderation Social Media Moderation Community Moderation Content Moderation Sound Design

Membership Details

Member Since

March 12, 2026

Last Active

a month ago