Hello fellow human being. My name is J.P. Self, and I am a 15+ year experienced Senior Animator, specializing in responsive player mechanics, motion capture cleanup, and stylized keyframe animation. Recently at IllFonic, I delivered creature, humanoid, and first-person animations for Ghostbusters: Spirits Unleashed and Arcadegeddon, while building UE5 Animation Blueprint systems that cut redundancies by 73% and sped up implementation by 50%. My past video game experience also includes building cinematic cutscenes for (Prey at Arkane), developing gameplay combat (Vicious Circle), and mentoring teams to maintain consistent quality across projects. I bring a deep expertise in using Maya, Visual Scripting in Unreal 5, and a proven record of solving complex animation challenges with shipped polished titles. I’d be excited to bring that mix of creativity and technical precision for your team. And contribute to your world-class project.
Member Since
February 10, 2026
Last Active
4 months ago