I’m a Senior 3D Character Artist with over 10 years of professional experience delivering world-class 3D assets for high-end cinematic and AAA game projects. I’m confident that I would be a strong asset to your team. Throughout my career, I have specialized in the full character creation pipeline, including high-fidelity digital sculpting, likeness modeling, complex hard-surface design, clothing creation, hair grooming, and look development. I work fluently across both cinematic and real-time game-ready workflows using Maya, ZBrush, Blender, Marvelous Designer, and Unreal Engine. I collaborate closely with Art Directors to capture each project’s stylistic vision and work alongside technical teams to optimize assets for production performance without compromising visual quality. You can view my portfolio and project breakdowns here: https://www.artstation.com/haitham_zaki
Member Since
May 20, 2026
Last Active
a month ago