3D Environment Artist, Concept Artist.
Seeking: 3D Artist
I am a 3D Concept Artist aiming to transition into a 3D Generalist role. My journey in the game industry started with 4 years as a 3D Modeler, which gave me a strong technical foundation in topology and asset structure. Over the past 3 years, I evolved into 3D Concept Art, developing a fast and practical workflow: quick 3D blockouts and shading/rendering in Blender, followed by final overpainting in Photoshop. While I consider myself a continuous learner rather than someone with flashy milestones, two meaningful achievements in my career so far are: Successfully bridging my 3D modeling background with concept design to create clean, engine-aware assets that helped my team maintain smooth production pipelines and minimize technical rework. Self-studying Unreal Engine and basic programming logic, allowing me to better understand engine constraints like polycount, draw calls, and technical performance in game development. I am looking for a remote 3D Generalist role where I can combine my 3D modeling experience, concept skills, and engine knowledge to build optimized, visually compelling assets while continuing to grow alongside a collaborative team.
Member Since
September 28, 2026
Last Active
5 hours ago