Real-time 3D Artist / CG Generalist — production-ready environments, props & lookdev for games and interactive experiences. Strong in lighting, composition, shaders/materials, and performance-minded pipelines (UVs, baking, PBR). Blender + Substance Painter; Unity/Unreal integration; fast iteration from blockout to final shots/trailers.
Member Since
March 3, 2026
Last Active
3 months ago