I’m a senior Unity/C# engineer and engineering leader with 10+ years of experience building mobile games, interactive products, and client/server systems. My strongest area is turning complex product ideas into reliable, maintainable software: gameplay architecture, tooling, performance, testing, SDK integrations, and the workflows that help teams ship consistently. Recently, I worked on a live Unity project under NDA, refactoring the codebase toward modular SOLID architecture, expanding Play/Edit-mode testing by 700%, integrating native mobile analytics, and introducing AI-assisted development workflows. Before that, I founded and led Motivocean, taking an iOS product from idea to launch by designing the end-to-end architecture with Flutter, .NET Web API, and LLM-based backend services, while leading a 4-person remote cross-functional team. Earlier in my career, I built and maintained live match-3 systems, designer editor tools, VR/multiplayer prototypes, and C++ mobile game systems. I’m looking for a senior, lead, or technical leadership role on a fully remote product or game team where I can own the architecture, improve engineering quality, mentor developers, and ship polished user-facing experiences.
Member Since
June 3, 2026
Last Active
9 days ago