I'm a 3D Artist with over 5 years of experience creating stylized and realistic assets for games and interactive media. I specialize in modeling props, environments, and characters using Blender and Substance Painter, with additional skills in texturing, shading, and asset optimization for real-time engines like Unity and Unreal Engine. I also work comfortably with Adobe Creative Suite, including Photoshop, Illustrator, and InDesign, to create polished visuals and concept art. In my previous projects, I have delivered fully functional 3D assets from concept to implementation, collaborating closely with designers and developers to ensure high-quality results. I enjoy balancing artistic creativity with technical problem-solving and have experience adapting assets to meet performance and engine requirements. I’m seeking a remote role where I can contribute as a 3D Generalist or Environment/Prop Artist for video games or interactive experiences. I thrive in asynchronous, collaborative teams and am comfortable managing assets independently while maintaining clear communication with the team. My goal is to bring visually engaging and optimized 3D content to life while continuously learning and pushing my artistic and technical skills.
Member Since
March 16, 2026
Last Active
3 months ago