The specialist will own the end-to-end UX/UI vision, including art direction, mood, and tone, while implementing UI systems like HUDs and menus in Unity. They will also craft game feel through micro-interactions and maintain a cohesive visual design system across the project.
UX/UI Specialist
This is a ~30 hour/week contract position.
Generate beautiful, soulful art direction via mockups and moodboards, then implement UI with exceptional usability, juice, and gamefeel.
Core Responsibilities
Own the end-to-end UX/UI vision, from high-level art direction, mood, and tone down to final polish in Unity
Design and implement UI systems: HUD, menus, onboarding, settings, with equal weight on usability and feel and a judiciousness of design
Craft "game feel": micro-interactions, transitions, easing curves, screen shake, particle timing, and sound/haptic sync that make interactions feel alive
Build and maintain a cohesive visual design system (typography, color, iconography, spacing, motion language) and keep it consistent across iterations
Prototype and iterate rapidly and independently; take a one-line brief or a rough sketch and turn it into a shippable, polished result with minimal oversight
Collaborate tightly with engineering and design on a small team of 3-5 folks
Balance accessibility (colorblind modes, readability, input-method parity across controller/KBM/touch) against aesthetic ambition
Build reusable UI components/prototyping tools so other team members can extend the system without breaking its integrity
Required Experience
Shipped at least one commercial game with visible, personal ownership over UX/UI
A portfolio showing both design thinking and actual in-engine implementation - not just Figma comps (we are looking for people who can create beautiful, intentional works of art, not just functional interfaces)
Solid grasp of animation/motion principles (easing, timing, anticipation, follow-through) applied to interface and feedback design
Comfortable in Figma/Adobe XD (or similar) for high-fidelity mockups, and able to translate those faithfully into engine without losing intent
Real understanding of "juice" and feedback-loop design: why small delays, overshoots, and particle bursts make actions feel satisfying
Demonstrated self-direction: has taken ambiguous creative direction and driven it to a finished, polished state without heavy supervision
Strong fundamentals in typography, color theory, layout, and visual hierarchy
Experience coordinating visual polish with audio and haptic feedback
Bonus Experience
Strong hands-on Unity skills: UGUI and/or UI Toolkit, Animator/Timeline, basic Shader Graph, and enough C# to implement and iterate on UI logic themselves
UX research chops — user testing, session recordings, analytics-informed iteration
Motion graphics background (After Effects) used to prototype transitions before engine implementation
A shipped title specifically praised for its UI/UX polish
Hours & Expectations
This is a 3 - 6 month initial contract with opportunities for extension depending on project status and work compatibility. We expect 30-40 hours a week most weeks.
Help Enrich Our World
We encourage underrepresented applicants to apply even if you do not meet 100% of the qualifications.
Transparency in AI Usage
If you’re using ChatGPT or other AI to write your cover letter, please disclose it with a brief initial sentence (and whether you are or aren’t, please let us know your favorite pop culture creature then, too). We consider transparency in AI usage important. (We used it to help with this req, for instance!)
“I was the first applicant for a remote marketing position that got listed on the company website the same day I applied. Had an interview within 48 hours!”