Member of Technical Staff, Data Agent (Bay Area, Remote)

 Posted 16 days ago
     
5-10 years experience
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AI Summary

Develop LM/VLM-powered agents and agentic systems to drive generative simulation and synthesize high-quality physical data. Build data pipelines and collaborate with infrastructure teams to create a generative simulation stack for robotics and embodied AI.

What You’ll Do

  • Develop LM/VLM-powered agents that autonomously interface with code, GUI, web tools, and design software to drive generative simulation

  • Build agentic systems that synthesize high-quality, diverse physical data by orchestrating simulation, generative models, and interactive tools

  • Build data pipelines to curate, generate, and preprocess datasets used for training and evaluating language- and vision-language-based agents

  • Collaborate with simulation and infrastructure teams to co-develop APIs, GUIs, and services that enable seamless interaction with physics engines and simulation environments

  • Drive innovation by staying at the forefront of LLM agents, autonomous tool use, and generative simulation — and translating cutting-edge research into robust, production-ready systems

  • Contribute to the creation of a generative simulation stack that empowers downstream applications in robotics, embodied AI, and physical reasoning

What You’ll Bring

  • A bold and imaginative vision for a next-generation paradigm of physical data synthesis— combining simulation, generative models, and autonomous agents

  • Deep curiosity and strong technical ownership, with a track record of driving complex, open-ended projects from concept to implementation

  • Experience with (multimodal) large language models, generative AI tools, agentic software design, GUI automation, program synthesis

  • Passion for inventing creative solutions at the edge of AI, simulation, and physical reasoning, with an eagerness to build systems that generate high-fidelity, useful data for embodied intelligence

  • Bonus: Familiarity with interactive design tools (e.g., CAD software, game engines) or simulation environments (e.g., physics engines, robotics simulators)

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