macOS Software Engineer

 Posted 2 months ago
  
 Worldwide
  
5-10 years experience
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AI Summary

Develop innovative features and technologies for the macOS platform to drive growth. Collaborate with a multi-platform cross-functional team to deliver high-quality software solutions.

The Renewed Vision macOS Software Engineer will develop innovative features and technologies that will drive the growth of our platform.

You love working on software for macOS and have a track record to prove it. You might even have a bit of a love-hate relationship with macOS and AppKit — knowing that the built in technologies are great, but they do have their shortcomings. You write code with a product focus knowing that there is a balance to be found in the tension that exists between code perfection and customer value. You have the skills and desire to work with a multi-platform cross-functional team in developing and delivering solutions that will move our products forward.

We want people who:

  • Have extensive experience developing and delivering high quality software on macOS, this could include previous experience with Swift, Objective-C, SwiftUI, AppKit, Xcode, XPC.
  • Are deeply familiar with Objective-C and Swift
  • Can focus on details while understanding the importance of timely, high-quality, updates
  • Understand the balance between refactor now vs. refactor later
  • Consistently seek to learn and develop both personally and professionally

We really want people who:

  • Are comfortable with C/C++ and practical experience using these languages with Swift/Objective-C (if you have C++ experience but not Swift/Objective-C experience, please look at other roles within our company as this role requires Swift/Objective-C experience)
  • Have excellent written and verbal communicator
  • Take ownership of projects, work with loosely defined specs, and drive for results

Our best developers will have:

  • Experience developing and integrating cloud services into a native application
  • Worked on graphics applications using OpenGL, Metal, or other graphics frameworks

 

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