Lighting Generalist

 Posted 2 days ago
     
 $104K - $165K per year
  
2-5 years experience
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AI Summary

The Lighting Generalist will create high-quality, photo-realistic lighting setups for CG characters and environments while ensuring seamless integration with plate photography. They will also perform look development, fine-tune shaders, and collaborate with the compositing team to troubleshoot lighting issues.


CoSA VFX is seeking an experienced Houdini Lighting Generalist for short-term, immediate need for one of its current projects. For this 100% remote role, we're happy to hear from anyone with the legal ability to work in the US. Because this role is needed to support an already in-production project, only artists with current availability should apply.  This role reports to the Global Head of CG.

RESPONSIBILITIES:
Lighting: 

  • Create high-quality, photo-realistic Houdini lighting setups for CG characters, environments, props, and VFX elements.
  • Translate the visual goals of the CG and VFX Supervisors into efficient, consistent lighting across shots and sequences.
  • Ensure lighting setups integrate cleanly with both plate photography and full CG scenes.
  • Work with Render Wranglers and CG Supervisors to optimize render times while maintaining artistic integrity.
  • Collaborate with the Compositing team to troubleshoot lighting issues and ensure final renders support seamless integration.

Look Development: 

  • Perform look development in calibrated turntable environments using studio-approved lighting setups
  • Fine-tune shaders and material properties for characters, props, and environments to achieve photoreal surface qualities
  • Maintain separation between look development and shot lighting, ensuring clean upstream handoff of shaders
  • Bonus: Ability to texture assets using tools like Substance Painter, Mari, or similar, to support the lookdev proces
  • Work with Asset and Modeling teams to ensure clean UVs and material assignments for efficient lookdev handoff

REQUIREMENTS: 

  • A minimum of 3 years of experience in lighting and look development for episodic TV and/or motion pictures
  • Proficiency in Houdini and industry-standard render engines (VRay, Arnold, etc.)
  • Deep understanding of lighting principles, photographic reference, and integration techniques
  • Experience in Maya lighting a plus


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