Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

 Posted 22 days ago
     
10+ years experience
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AI Summary

Own the system-level UX coherence and interaction patterns across Web and iOS platforms to ensure predictability and consistency. Partner with PMs to establish behavioral guardrails and audit existing applications to drive convergence without unnecessary redesigns.

Part-time: 20-30 hours per month

Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

Job ID: 26FRA301

Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)

    Overview

    Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

    Why This Role Exists

    We build internal business applications at speed using:

    • v0 for prototyping
    • Angular + PrimeNG for implementation
    • Native iOS apps that must feel like iOS, not web-on-a-phone

    As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

    This role exists to ensure our products remain:

    • Predictable
    • Consistent
    • Native to their platforms
    • Easy to learn and hard to misuse

    You will not be designing every screen. You will be designing how the product behaves over time.

    Who You Are

    Required

    • Senior-level product or systems designer
    • Experience with internal or enterprise applications
    • Strong systems thinking; comfortable defining rules and constraints
    • Deep familiarity with iOS as a platform (not just mobile UI)
    • Comfortable challenging PMs and saying “don’t ship that”
    • Pragmatic, opinionated, and not precious about visuals

    Strong Plus

    • Experience cleaning up inconsistent products
    • Familiarity with component-based design systems
    • Experience working with engineers directly
    • Prior fractional or advisory roles

    Red Flags (for us)

    • Portfolio-first, system-light background
    • Strong preference for redesigns over convergence
    • Focus on “delight” over clarity and predictability
    • Reliance on Figma as the primary output

    What You’ll Be Responsible For

    Product-wide UX coherence

    • Own interaction patterns across the product
    • Ensure similar problems are solved the same way
    • Reduce inconsistency as new modules are added
    • Prevent UX drift as multiple PMs and teams ship in parallel

    Working within existing products

    • Audit current applications and patterns
    • Identify what already works and should be preserved
    • Drive convergence — not redesign-for-the-sake-of-redesign
    • Respect user muscle memory

    Web UX (Angular + PrimeNG)

    • Define how PrimeNG components are used (tables, forms, filters, modals)
    • Establish behavioral standards:
    • States
    • Errors
    • Permissions
    • Progressive disclosure
    • Prevent “almost-the-same” component variants

    iOS UX (Native-first)

    • Ensure strict alignment with Apple Human Interface Guidelines
    • Catch web/Android patterns leaking into iOS
    • Enforce native navigation, gestures, and control usage
    • Prioritize platform correctness over internal consistency when they conflict

    Partnering with PMs

    • Review v0 prototypes and early implementations
    • Provide fast, opinionated feedback
    • Help PMs reason through UX tradeoffs
    • Establish clear guardrails PMs can confidently operate within

    What You Will Not Be Doing

    • Pixel-perfect mock production
    • Designing every feature or screen
    • Maintaining Figma parity with code
    • Visual branding or marketing design
    • Creating handoff artifacts for engineers
    • If your default output is screens, this is not the right role.

    What Success Looks Like

    • UX feels consistent across modules and platforms
    • PMs move fast without inventing new patterns
    • Fewer usability questions from users
    • Faster onboarding with less training
    • No “why does this work differently over here?” moments
    • No large-scale UX rewrites six months later

    How You’ll Work

    • Review-heavy, not production-heavy
    • Embedded early in feature thinking, not late-stage polish
    • Prefer rules, patterns, and written guidance over visuals
    • Use Figma only when a concept cannot be expressed clearly in text or prototypes
    • Code and prototypes are the source of truth.

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