3D Level Artist (Disney Dreamlight Valley)

 Posted 2 months ago
     
2-5 years experience
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AI Summary

You will create immersive, stylized 3D environments for Disney Dreamlight Valley while balancing artistic vision with technical performance. This role involves collaborating with level designers to build gameplay-friendly assets and ensuring high-quality visual standards across platforms.

Job Description

Join the team behind Disney Dreamlight Valley,  a cross-platform life-sim adventure game, and help create immersive, stylized 3D worlds inspired by iconic Disney & Pixar universes.

You’ll play a key role in shaping environments that players explore every day, balancing strong artistic vision with technical performance.

    YOUR PLAYER PROFILE

    • Detail-oriented with a strong artistic eye
    • Proactive and solution-driven
    • Comfortable working both independently and in a team
    • Open to feedback and able to iterate quickly
    • Strong communication skills

    LEVELING UP (WHAT SUCCESS LOOKS LIKE)

    • Delivering high-quality, stylized environments aligned with art direction
    • Creating optimized assets that perform across platforms
    • Building environments that are both visually appealing and gameplay-friendly
    • Contributing to a collaborative and efficient production pipeline
    • Taking ownership of your work and continuously improving

    Qualifications

    YOUR TOOLKIT

    In-Engine & Level Art

    • Strong understanding of artistic composition (storytelling, mood, appeal)
    • Ability to create clear, readable environments that support gameplay and navigation
    • Solid technical knowledge of real-time environments, including: Collision, NavMesh, Draw Calls, Line of Sight, Vertex painting, foliage painting, terrain editing, Day/Night cycle implementation
    • Good understanding of lighting principles and their impact on mood and readability
    • Ability to collaborate effectively with Level Design and understand gameplay needs

    3D Asset Creation

    • Mastery of trimsheet workflows
    • Experience with modular kit creation (architecture, cliffs, environment systems)
    • Solid knowledge of 3D props modeling
    • Experience with one of: 3ds Max / Maya / Blender
    • Knowledge of Substance 3D, Photoshop, and ZBrush
    • Experience working in Unity
    • Understanding of optimization for real-time environments
    • Experience with modular workflows and asset pipelines

    Additional Information

    YOUR REWARDS

    • Possibility to work remotely in a global product company with talented people
    • Competitive salary based on your experience and skills
    • 21 days of paid vacation, 5 paid sick days, plus national holidays
    • Medical insurance and access to a psychologist
    • Parental leave support
    • Access to internal learning platform (courses, trainings, certifications)
    • Employee Referral Program with attractive bonuses
    • Full technical support and equipment provided

    YOUR QUEST PATH (RECRUITMENT PROCESS)

    • Portfolio review, experience review
    • Recruiter interview
    • Technical / Hiring Manager interview
    • Final interview in English

    READY TO HIT START?

    Send us your CV and portfolio, we’d love to see your worlds.

  • Manager Role: No
  • Work Model: Remote
  • Platform: Cross-Platform
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