3D Artist (Blender & Real-Time Specialist)

 Posted 11 days ago
     
2-5 years experience
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AI Summary

Create high-quality, optimized 3D assets and animations using Blender for interactive web-based demos. Collaborate with the Creative Director and development team to ensure visual fidelity while maintaining high performance in mobile browsers.
Job Spec: 3D Artist (Blender & Real-Time Specialist)


Location: Remote


Reporting to: Creative Director


The Role


We are looking for a versatile and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing complex concepts to life through high-quality modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your primary challenge will be the "magic trick" of 3D: making assets look like high-end cinema while keeping them lightweight enough to load
instantly in a mobile browser. You will work under our Creative Director and alongside our development team to bridge the gap between high-fidelity art and web performance.


Key Responsibilities


● Modeling & Texturing: Create high-quality 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details.

● Animation: Develop smooth, purposeful animations—ranging from mechanical movements to
environmental storytelling—using Blender’s animation suite.

● Web Optimization: Ensure all assets are "game-ready" for the browser, focusing on low draw calls, efficient texture atlasing, and minimal file sizes.

● Collaboration: Work alongside other 3D artists and frontend developers to ensure visual consistency and technical compatibility.

● Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are ready for immediate implementation into our interactive platforms.


Technical Requirements


● Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation.

● Real-Time Optimization: Proven experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas). You should be an expert in:
○ Polygon Budgeting: Keeping mesh density low without losing silhouette.
○ Texture Compression: Efficient use of 1k/2k textures and PBR workflows.
○ Draw Call Reduction: Merging meshes and materials strategically.

● Visual Flair: A strong portfolio demonstrating a mastery of lighting and material creation.


Bonus Points


● Development Experience: Experience working directly within a dev sprint, using version control (Git), or understanding the limitations of WebGL.

● Technical Art: Knowledge of Python scripting within Blender to automate export pipelines.

● Material Science: Experience with KHR extensions for glTF (clearcoat, transmission, sheen) to achieve high-end looks in the browser.

Why Us?


We create virtual instrument simulations for lab equipment - helping people learn and service. We work with global biotech companies and we are always pushing boundaries with technical and creative ideas.

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