Turtle Rock Studios is hiring for work from home roles

Turtle Rock Studios

5 Remote Job Openings at Turtle Rock Studios

Content Marketing Manager

Turtle Rock Studios · Full Time · 16 hours ago
Turtle Rock Studios
🌎 United States 💵 $100K - $135K per year ⭐ 2-5 yrs exp 💼 Writing
Plan and execute content calendars across various digital platforms to connect games and the studio with players and press. Translate complex development updates into accessible narratives while maintaining brand voice and editorial standards.

Lead VFX Artist

Turtle Rock Studios · Full Time · 18 days ago
Turtle Rock Studios
🌎 United States 💵 $135K - $165K per year ⭐ 5-10 yrs exp 💼 Others
Lead the VFX team by providing creative direction, feedback, and mentorship to ensure artistic consistency across the game. Collaborate with cross-functional teams to create high-quality real-time effects that enhance gameplay, environments, and combat.

Senior UI Artist

Turtle Rock Studios · Full Time · a month ago
Turtle Rock Studios
🌎 United States 💵 $105K - $150K per year ⭐ 5-10 yrs exp 💼 Design
Own UI features from concept to final in-game implementation, creating high-quality HUDs, menus, and motion graphics. Collaborate with cross-functional teams to ensure visual consistency and usability within Unreal Engine 5.

Senior Producer

Turtle Rock Studios · Full Time · 2 months ago
Turtle Rock Studios
🌎 United States 💵 $115K - $150K per year ⭐ 5-10 yrs exp 💼 Others
Act as the production hub for the UI/UX team, managing the roadmap, backlog, and cross-functional coordination between designers, engineers, and artists. Drive UI-led features through milestone planning, task prioritization, and stakeholder communication to ensure predictable delivery.

UI Technical Artist

Turtle Rock Studios · Full Time · 2 months ago
Turtle Rock Studios
🌎 United States 💵 $80000 - $120K per year ⭐ 2-5 yrs exp 💼 Others
The UI Technical Artist bridges the gap between design and engineering to implement and optimize user interfaces using Unreal Engine 5 and UMG. They are responsible for translating Figma mockups into interactive in-game UI and maintaining asset pipelines.