Tango Gameworks is hiring for work from home roles

Tango Gameworks

7 Remote Job Openings at Tango Gameworks

[Tango Gameworks] シニアキャラクターアーティスト

Tango Gameworks · Full Time · 2 months ago
Tango Gameworks
🌎 Japan ⭐ 5-10 yrs exp 💼 Others
You will be responsible for character modeling, texturing, and rigging for new titles in Unreal Engine 5 while ensuring high-quality visual standards. Additionally, you will collaborate with cross-functional teams and support the lead artist in team development and documentation.

[Tango Gameworks] シニアアニメーター

Tango Gameworks · Full Time · 2 months ago
Tango Gameworks
🌎 Japan ⭐ 5-10 yrs exp 💼 Others
Create high-quality character and background animations for new titles using Unreal Engine while collaborating with directors and team members. Provide technical guidance, feedback, and support to junior animators to foster team growth and quality standards.

[Tango Gameworks] シニアコンセプトアーティスト

Tango Gameworks · Full Time · 2 months ago
Tango Gameworks
🌎 Japan ⭐ 5-10 yrs exp 💼 Others
The Senior Concept Artist will create visual concepts for characters, environments, and game assets while collaborating with directors and design teams. Additionally, the role involves mentoring junior staff and providing feedback to improve the overall quality and team performance.

[Tango Gameworks] プロデューサー

Tango Gameworks · Full Time · 2 months ago
Tango Gameworks
🌎 Japan ⭐ 10+ yrs exp 💼 Others
The producer will lead project strategy, business planning, and overall project management including budget and schedule control. They will also oversee marketing and promotion strategies while coordinating with internal and external stakeholders.

[Tango Gameworks] シニアUIアーティスト

Tango Gameworks · Full Time · 2 months ago
Tango Gameworks
🌎 Japan ⭐ 5-10 yrs exp 💼 Others
You will be responsible for designing, creating, and implementing UI/UX assets for a new 3D action game title using Unreal Engine 5. This role involves collaborating with directors, designers, and programmers while mentoring team members to ensure high-quality, player-centric interfaces.