You will build and own game features in Unreal Engine using C++ and Blueprint while shaping the technical foundations for a mobile live-service game. You will collaborate closely with design and engineering teams to ensure performant, maintainable, and scalable solutions.
Redly Games
2 Remote Job Openings at Redly Games
Architect and own the backend infrastructure, including player progression, persistence, and social features for a mobile adventure game. Implement LiveOps infrastructure, analytics pipelines, and support CI/CD processes to ensure a scalable and performant live service.