Senior VFX Artist (Fixed-Term Contract)

 Posted 10 days ago
  
 Poland
  
5-10 years experience
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AI Summary

Create and implement high-quality, optimized visual effects for characters, environments, and gameplay within technical constraints. Collaborate with cross-functional teams to research new workflows and document VFX processes for an unannounced project.

About us

We are Fool's Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on an unannounced project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Delivering high-quality visual effects matching artistic vision within technical constraints.

  • Creating and implementing particle effects for characters, environments, gameplay and cutscenes.

  • Maintaining high-quality and optimized VFX in collaboration with Lighting, Material and Tech Art teams.

  • Collaborating with multiple disciplines to create high-quality VFX for gameplay, cinematics and environments.

  • Researching new workflows, tools and techniques to improve and push the quality of real-time VFX.

  • Creating visually engaging and immersive VFX for environments.

  • Delivering assets that fit in the technical budgets.

  • Documenting workflow and communicating relevant information to other teams.

Requirements

  • Professional experience creating real-time VFX for games including shipped or completed projects.

  • A strong portfolio that demonstrates VFX creation for games.

  • Expertise in both real-time and baked simulations.

  • Ability to create high quality visual effects consistent with the artistic vision and quality of the project.

  • Experience with creating a wide variety of realistic game-ready visual effects.

  • Experience with in-engine particle systems.

  • Solid understanding of real-time rendering techniques, shaders and lighting.

  • Very good knowledge of 3D packages (3ds Max/Blender), texture authoring software (Photoshop/Substance Designer) and simulation software (Houdini).

  • Good understanding of performance limitations and optimization procedures.

  • Outstanding creativity and attention to detail.

  • Ability to independently plan your own work, search for references and present ideas to stakeholders.

  • Excellent communication and problem solving skills.

  • Fluent in English.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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