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Design and document story-driven quests, puzzles, and player encounters from initial concept through implementation. Collaborate with cross-functional teams to ensure quests align with narrative goals and project scope.
RED Games Co. is looking for an experienced Quest Game Designer for a four month contract engagement. This role will focus on translating story objectives and gameplay goals into engaging quests, puzzles, encounters, and map-based player experiences.
We need a focused, hands on designer who can take a high-level story or creative direction and independently turn it into a clear, playable quest flow. This person will determine where players go, what they encounter along the way, which challenges they complete, and how each moment supports the larger narrative and gameplay goals.
The ideal candidate has experience designing quests, levels, or puzzles for cozy, casual, family friendly, or similarly accessible games. This is not a broad creative director or generalist position. The primary need is for someone who can take ownership of quest design and move work forward with limited oversight.
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