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Bloober Team SA

Programmer

Posted 5 days ago
2-5 years experience
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AI Summary

You will be responsible for maintaining and improving the animation code base while prototyping and implementing animation systems for AI-controlled enemies. Additionally, you will collaborate closely with gameplay and AI programmers to ensure seamless integration of logic and animation.

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.


Currently we are looking for:

Programmer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!


What you'll be doing:

  • Maintaining and improving our animation code base, keeping cross-system functionality solid,

  • Prototyping and implementing animation systems for AI-controlled enemies,

  • Working closely with gameplay and AI programmers to keep logic and animation working smoothly together,

  • Staying up to date with animation tech and trends, and bringing new ideas to the team.



Feel free to apply if you have:

  • Solid knowledge of C++,

  • Solid knowledge of UE4 or UE5,

  • Experience with UE animation systems,

  • Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger),

  • Experience in prototyping and implementing locomotion systems,

  • Knowledge of VS2022 and/or Rider,

  • Self-reliance when it comes to solving problems,

  • Good communication skills.

It would be also nice to have:

  • Experience with GAS (Gameplay Ability System),

  • Knowledge of Perforce (P4),

  • Experience working on a UE-based AA/AAA title in a similar role,

  • Experience optimizing code for consoles (PS5/XSX),

  • Experience with multithreading and animation fast path optimization.

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