Material Artist (Regular / Senior Fixed-Term Contract)

 Posted a month ago
  
 Poland
  
2-5 years experience
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AI Summary

Create photorealistic PBR materials and maintain a high-quality material library for an unannounced project. Collaborate with various art and technical teams to develop shaders, optimize pipelines, and ensure visual consistency.

About the job

We are Fool's Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are actively seeking skilled individuals to join our team to work on an unannounced project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating photorealistic materials for various use cases (tiling, decals, atlases, etc.).

  • Building and maintaining a high-quality PBR material library.

  • Collaborating on concepts and planning for locations and assets, contributing ideas and helping define their direction.

  • Working closely with Environment, Character, Concept Art, and Lighting teams to deliver consistent, high-quality materials.

  • Cooperating with Technical Artists to develop and optimize shaders.

  • Collaborating with Technical Artists develop and improve material pipelines.

  • Planning and working with scanned data.

  • Creating high-quality materials using tools - Substance Designer, Substance Painter, ZBrush, and Photoshop.

  • Working closely with the Art Director and Lead to achieve a consistent look for the visuals.

  • Creating documentation to support workflows and processes.

  • Mentoring and supporting other artists.

  • Maintaining the production pipeline and meeting deadlines.

  • Collaborating with the production team on scope and scheduling.

Requirements

  • At least 3 years of relevant industry experience and at least one shipped AAA title.

  • A portfolio showcasing realistic, high-quality, game-ready materials and textures.

  • Strong skills in procedural material creation software (Adobe Substance 3D Designer).

  • Experience with Adobe Photoshop or equivalent tools.

  • Experience with prototyping and creating master materials in engine.

  • Solid skills in at least one major modeling package (3ds Max, Maya, Blender, etc.).

  • Good knowledge of colour theory and lighting technical specifications.

  • Strong understanding of physically based rendering practices (PBR).

  • Experience with the Photogrammetry asset creation workflow and mentoring other team members in this area.

  • Fluent in English.

We offer

  • Fixed-term contract.

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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