Typescript Game Programmer for Lifelong Learning, PlayCanvas, WebGL, React

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📅  Posted 14 days ago 📍 United States
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Job Description

About the role

We’re looking for a software engineer with experience building games for web and mobile targets. You’ll work directly with our product and platform teams to ensure a seamless gaming experience on the Bedrock website and in the mobile apps. You’ll work with modern WebGL tools like PlayCanvas and Typescript, coding games and learning experiences that are lightweight and user friendly. Over time, you’ll expand and maintain our core library of game utility libraries, enabling reuse across games where possible.

This is your chance to join an early-stage startup and and have an outsized impact on the culture and practices of our development team, while making a real impact with our users from day one.

Our game designs come from existing board games and educational simulations. Many of our games share basic UX flows, rules, and interactions, putting us in a unique position to produce numerous variants to target more diverse educational outcomes, without starting from scratch every time. You’ll be helping to develop our code-sharing strategy across our first tranche of games, and you’ll have the latitude to recommend tools and workflows to make this possible. Your shared utilities will be used by others on the team, and you’ll be tasked with maintaining high quality libraries and packages to help ensure Bedrock’s long term success in publishing an ever-growing library of games.

About Bedrock

Bedrock Learning, Inc. (https://thebedrock.co) is revolutionizing professional lifelong education for enterprises with global interests. Its main product is an enterprise SaaS social learning network that offers coursework, serious games, simulations, and intelligence streams that are all inherently collaborative. We aim for Bedrock to contribute to a more secure and prosperous world by improving how a wide variety of professionals learn, think, decide, and act. And we aim to empower those professionals by ensuring that what they do in our social network counts toward career advancement.

While we are accepting applications from anyone with the right to work in the United States, we will give preference to those in the Washington, DC-metro area or those who are willing to relocate there.

Bedrock Learning, Inc. is an equal opportunity employer and will not discriminate against any employee or applicant on the basis of age, color, disability, gender, national origin, race, religion, sexual orientation, veteran status, or any classification protected by federal, state, or local law.

  • Competitive salary
  • Stock Options
  • Unlimited paid time off (PTO)
  • Annual and performance-based bonuses
  • Healthcare, Dental, and Vision with 100% of premiums covered for employees
  • Paid parental leave

We are looking for someone who

  • is an engineer with 8+ years of experience building games in a professional setting
  • has worked in a professional capacity on games shipped on web, mobile, or PC platforms
  • loves Typescript or other strongly-typed languages, and knows how and when to use the advanced features of the type system
  • understands package management best practices, and is comfortable authoring code meant to be consumed by other developers
  • is able to work collaboratively as a part of a small team while still being able to handle their work with a great deal of autonomy
  • believes in the power of the Age of Lifelong Learning
  • has the right to work in the United States

Duties and Responsibilities

  • Deliver new features and bugfixes to our first game, Seven Empires, currently in Alpha
  • Begin work on our next unannounced game, identifying potential areas of overlap and code reuse with existing games
  • Work with our artist & designer vendors to incorporate their work into our games, supporting them as needed
  • Write professional, maintainable Typescript / PlayCanvas code in a small team setting with minimal oversight
  • Test and document your changes, and write automated tests where appropriate
  • Take action on peer feedback and provide feedback on the work of your peer developers, encouraging best practices and clean code while remaining professional and courteous to others