CG Asset TD

 Published 12 days ago
    
 Canada
    
 not provided
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Are you passionate about supporting artists? Are you able to efficiently problem solve pipeline and production issues as they arise? Atomic Vancouver is looking for a technically minded CG Artist to join our Assets team and work as a TD!


Atomic Cartoons Inc. is an award-winning animation studio with locations in Vancouver's Mt. Pleasant Animation District, Ottawa's Hintonburg neighborhood and Los Angeles. Since its inception 25 years ago, Atomic Cartoons has created and produced numerous 2D and CG animation productions including Princess Power and Last Kids on Earth. Atomic is well known for its artist-friendly culture and flexible work environment. We are always looking for artists of all levels to join our team!


WHAT YOU WILL DO:

  • Work closely with Department Heads and the Look Development and Lighting/Compositing teams to identify and solve issues.
  • Support the Look Development team with technical issues; debugging Katana/RenderMan or pipeline issues.
  • Assist with integrating and maintaining the animation pipeline with Shotgrid and other proprietary asset management systems.
  • Collaborate with all departments to facilitate the flow of assets through the pipeline.
  • Identify and troubleshoot bottlenecks while optimizing artist workflows.
  • Help create and maintain technical documentation.
  • Help write and maintain tools/templates related to Katana, Mari, Substance, and Maya.
  • Provide technical support to the asset artists ahead of shot production (Model, Rigging, Look dev & pipeline).
  • Troubleshoot technical asset challenges during Layout/Animation shot production.
  • Test asset migration to help solidify dept workflows for the production.

 

WHAT WE ARE LOOKING FOR:

  • 4+ years of industry experience working in a studio environment (Animation pipeline).
  • Strong knowledge of real-world materials, energy conservation principles, and physically based rendering and shader models.
  • Extensive experience with modern path-traced production render engines.
  • Experience building and maintaining complex shading networks, with a focus on methodical and efficient network design.
  • Experience producing a variety of different material styles (hard-surface, organic, groom, FX-driven).
  • Experience coding with Python and/or Lua.
  • Understanding of rendering efficiency; providing assets to effectively work within the different shot requirements.
  • Understanding of CG pipelines as a whole and experience working collaboratively with other departments.
  • Experience with Katana/Renderman.
  • Experience with Mari and understanding of the Mari node graph is an asset.
  • Experience with Unreal Engine is an asset.
  • Experience with USD is an asset.
  • Experience with shader writing is an asset.
  • Experience assisting in R&D tool/pipeline development is an asset.
  • Currently legally eligible to work in Canada.


START DATE: June 2024


- Applicants must have resided within BC as of December 31, 2023 and be able to provide the appropriate supporting documents.

- All Atomic employees in this role have the opportunity to work remotely within BC, artists within Vancouver and the Lower Mainland can also choose hybrid and in-studio options. 

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